We worked on faster animations for the cutscenes and in animations in general. We knew that we had to work on those weak points and improve them. The fact is that we were just five people working on a really ambitious game. MG: “After the release of the Daymare: 1998, we knew that there were some weak points due to the limited budget we had. We wanted to go with something that explained a little more about the background, and all the world-building that will lead to a possible third installment of the saga.”īD: What was one element or criticism you really wanted to address when developing Sandcastle? We just wanted to explore more about the characters, about the situation that is referenced in the first game. “We decided to go with a prequel because we love prequels in general. So after the release of Daymare: 1998, we asked ourselves: ‘Okay, do we want to go with something that will solve the final cliffhanger in the game, or explain the past mission before the events of the first game.’ If we are lucky, we will go with a third possible chapter that will close the trilogy next time around.” So we put a lot of interesting references in the first installment that connect it to a past mission that happened before. MG: “We were working on the first game as the first installment in a trilogy. This interview has been edited for clarity.īD: What was the motivation behind making a prequel to Daymare rather than a traditional sequel? We talked about the challenges the team faced, crafting a modern survival horror experience that balances horror and action, and much much more. A top secret mission, the events of the game will see and her squad diving into the depths of Area 51 and making a horrifying discovery that will put them in a fight for their lives.īloody Disgusting sat down for a one on one conversation with Invader Studios’ Creative Director Michele Giannone. operative Dahlia Reyes as she takes part in Operation Sandcastle. What surprises could be in store? Could the game still capture that retro survival horror feel while pushing the series in a new direction? What was the inspiration behind this installment now that an official Resident Evil 2 remake exists?ĭaymare: 1994 Sandcastle follows H.A.D.E.S. Not only was it a prequel taking place before the first game, it also leaned into the sci-fi elements of the series. Originally a fan remake of Resident Evil 2, the game soon became an original game that set out to deliver an old-school survival horror experience that fans of yesterday could enjoy.īut when Daymare: 1994 Sandcastle was announced as the second installment of a trilogy, I was curious. We’re living in a golden age of survival horror where the genre is probably the most diverse it’s ever been, so it was appealing when Daymare: 1998 came out. The days of survival horror as a new exciting genre where anything was possible and the sky was the limit, only held back by hardware of the time. The days of Resident Evil and Silent Hill on the PlayStation One. Pinball M allows Zen to fully embrace M-rated source material and create authentic pinball experiences based on our favorite horror and irreverent themes.”Īs horror fans, and especially gaming fans, we long for the days of the past. “Over the years, there have been many mature themes that we’ve wanted to explore on our pinball tables. ![]() “We are thrilled to bring this new pinball platform to our players with a killer lineup of new licensed tables,” said Mel Kirk, COO of Zen Studios. Players will even be able to craft their own personal corner of horrors in the game with decorative elements which can be earned through gameplay. The game will be a free platform download, with tables available as in-game purchases.Įach table is “fully loaded with gameplay designed to keep players on the edge of their seats”, featuring assets inspired by their source material to complete the experience.Īs a unique addition, Pinball M will have a Play Corner feature in the table menu that’s designed to immerse players in a 3D environment that’s themed to match each table’s design, with several customization options. The other two tables will be announced at a later date. Pinball M will launch with five tables inspired by several IPs, including a Child’s Play-inspired Chucky’s Killer Pinball, Dead by Daylight Pinball in collaboration with Behaviour Interactive, and Zen’s own Lovecraft-inspired Wrath of the Elder Gods Director’s Cut. Revealed at the recent MIX Next Online Showcase, the game is currently in development for the PlayStation, Xbox, Nintendo Switch, and PC via Steam and the Epic Games Store. If you’ve already mastered Devil’s Crush and the more recent Demon’s Tilt, and are looking for your next challenge with a horror-based pinball video game, Zen Studios are ready to capitalize on that with their newly-announced title, Pinball M.
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